Assistant Professor Of Game Scoring And Adaptive Music
Media Design School at Strayer, a part of Strayer University and Strategic Education, Inc., is a globally recognized provider of creative and technology-focused education. Originally established in New Zealand and now integrated within Strayer's academic portfolio, Media Design School combines industry-driven curriculum with an emphasis on innovation, preparing students for careers in fields such as game development, animation, and digital design. As part of Strayer's broader mission to deliver flexible, career-relevant education and expand access to future-focused learning opportunities, Media Design School leverages global resources, industry partnerships, and a collaborative academic environment.
Essential Duties And Responsibilities
- Lead instruction for MFA521 (Screen Scoring III: Adaptive) and MFA524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
- Recruit, mentor, and supervise adjunct faculty specializing in game scoring, adaptive music, and music design technology
- Conduct ongoing research to ensure curriculum and student projects remain aligned with current industry standards, practices, and emerging trends
- Build and maintain relationships with game studios and independent developers to support program relevance and student opportunities
- Foster collaborative partnerships with Media Design School and other game design programs
Technical Skills
- Advanced proficiency in Digital Audio Workstations (DAWs) for game music composition (e.g., Logic Pro, Cubase, Reaper, Pro Tools)
- Advanced experience with game audio implementation middleware, including Wwise and FMOD
- Demonstrated expertise with game development platforms such as Unity and Unreal Engine
Professional Experience
- 2–3 years of professional experience in a full-time or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered
- Proven experience composing adaptive music for games and interactive media
Education
- Bachelor's degree (e.g., B.A., B.F.A., B.M., or B.Mus.) in Music Composition or a related field with a focus on screen or interactive media, or a Bachelor's degree in a related game design discipline
- Master's degree (e.g., M.A. or M.F.A.) in a relevant field preferred; equivalent professional experience may be considered in lieu of an advanced degree